SeanBritt.ComputerScienceLexiconFA17 History

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Changed lines 5-33 from:
* Program - instructions for solutions using computer language

* Cohesion - when a module can operate independently. maximizing cohesion helps efficiency.

* Coupling - when modules are dependent on each other. data is passed between modules. it's important to minimize coupling for efficiency.

* Heuristic - a creative solution to a problem that doesn't necessarily follow steps. (eg. buying stocks, playing skyrim or any other open-world game)

* Algorithmic - a solution to a problem that is organized by specific steps (eg. Rubik's Cube, baking, Tic-Tac-Toe, tutorials)

* Constants - values in solutions that can't be changed; any type of data

* Named constants - a constant that can't be changed after it's initially given a value

* Variables - values can change; any type of data; given unique labels called "identifiers"

* Operators - different ways that a solution handles the processing of variables

* Operand - variables the user inputs to be connected by operators

* Function - small set of instructions that preform specific tasks and return values

* Resultant - answer when operation is done

* Expression - process data, the operands, through the use of operators

* Equation - stores resultant of expression in memory location in computer through equal sign

* Modules - subtasks that the processing in a problem is divided into
to:
* Program - %white%instructions for solutions using computer language

* Cohesion -%white% when a module can operate independently. maximizing cohesion helps efficiency.

* Coupling -%white% when modules are dependent on each other. data is passed between modules. it's important to minimize coupling for efficiency.

* Heuristic - %white%a creative solution to a problem that doesn't necessarily follow steps. (eg. buying stocks, playing skyrim or any other open-world game)

* Algorithmic - %white%a solution to a problem that is organized by specific steps (eg. Rubik's Cube, baking, Tic-Tac-Toe, tutorials)

* Constants - %white%values in solutions that can't be changed; any type of data

* Named constants - %white%a constant that can't be changed after it's initially given a value

* Variables - %white%values can change; any type of data; given unique labels called "identifiers"

* Operators - %white%different ways that a solution handles the processing of variables

* Operand - %white%variables the user inputs to be connected by operators

* Function -%white% small set of instructions that preform specific tasks and return values

* Resultant - %white%answer when operation is done

* Expression - %white%process data, the operands, through the use of operators

* Equation - %white%stores resultant of expression in memory location in computer through equal sign

* Modules - %white%subtasks that the processing in a problem is divided into
October 03, 2017, at 01:35 AM CST by 108.252.221.132 -
Changed lines 5-6 from:
* Program -
to:
* Program - instructions for solutions using computer language
Changed lines 15-18 from:
* Constants -

* Named
constants
to:
* Constants - values in solutions that can't be changed; any type of data

* Named
constants - a constant that can't be changed after it's initially given a value

* Variables - values can change; any type of data; given unique labels called "identifiers"
Changed lines 23-33 from:
* Operand - variables the user inputs to be solved by an operand

*
Function

* Resultant

* Expression

* Equation

* Modules
-
to:
* Operand - variables the user inputs to be connected by operators

*
Function - small set of instructions that preform specific tasks and return values

* Resultant
- answer when operation is done

* Expression - process data, the operands, through the use of operators

* Equation - stores resultant of expression in memory location in computer through equal sign

* Modules - subtasks that the processing in a problem is divided into
Changed lines 7-10 from:
* Cohesion -

* Coupling -
to:
* Cohesion - when a module can operate independently. maximizing cohesion helps efficiency.

* Coupling - when modules are dependent on each other. data is passed between modules. it's important to minimize coupling for efficiency.
Changed lines 29-31 from:
* Equation
to:
* Equation

* Modules -
Changed lines 5-29 from:
*
to:
* Program -

* Cohesion -

* Coupling -

* Heuristic - a creative solution to a problem that doesn't necessarily follow steps. (eg. buying stocks, playing skyrim or any other open-world game)

* Algorithmic - a solution to a problem that is organized by specific steps (eg. Rubik's Cube, baking, Tic-Tac-Toe, tutorials)

* Constants -

* Named constants

* Operators - different ways that a solution handles the processing of variables

* Operand - variables the user inputs to be solved by an operand

* Function

* Resultant

* Expression

* Equation
Added lines 1-5:
(:notitle:)

%center%[+Key Terms+]

*